@startuml
sprite $magnifying_glass_location [48x48/16] {
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}


!define FA6_MAGNIFYING_GLASS_LOCATION(_alias) ENTITY(rectangle,black,magnifying_glass_location,_alias,FA6 MAGNIFYING_GLASS_LOCATION)
!define FA6_MAGNIFYING_GLASS_LOCATION(_alias, _label) ENTITY(rectangle,black,magnifying_glass_location,_label, _alias,FA6 MAGNIFYING_GLASS_LOCATION)
!define FA6_MAGNIFYING_GLASS_LOCATION(_alias, _label, _shape) ENTITY(_shape,black,magnifying_glass_location,_label, _alias,FA6 MAGNIFYING_GLASS_LOCATION)
!define FA6_MAGNIFYING_GLASS_LOCATION(_alias, _label, _shape, _color) ENTITY(_shape,_color,magnifying_glass_location,_label, _alias,FA6 MAGNIFYING_GLASS_LOCATION)
skinparam folderBackgroundColor<<FA6 MAGNIFYING_GLASS_LOCATION>> White
@enduml